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Sunday, 3 June 2012

A Load of Old Gauls

Actually they are Ancient Britons, the full range of Minifigs PBs foot figures, drawn from the first edition of WRG Armies and Enemies of Imperial Rome by He Who Must Not Be Named.


L-to-R PB157 (Slinger, looking like he's shielding himself from the paparazi when leaving a nightclub at 4am), 163 (Javelinman), 162 (Infantry, topless)), 158 (Chieftain), 162 (Infantry, in shirt).

A Long Wait for the Touch of Sable...

These Egyptian chariot bodies were the original Minifig S range version cast back around the time Dave Dee, Dozy, Beaky, Mick and Titch were riding high in the charts with The Legend of Xanadu. It's taken over four decades for them to get their first coat of paint. Crews are S range too - slingers and heavy archers, while the horses are from the S range Persian chariot.


I'm not sure where this command chariot came from - maybe Warrior? But it's crewed by the later version S range charioteer and a Garrison 25mm officer.

Unity! Remember That Terrible Word...Some Thoughts on Command & Control


(Minifigs Pbs Alexander the Great - Maybe he needs a more dynamic looking horse?)

On his Gathering of Hosts blog Ross speculated as to why the Persian commanders in Grant's refight of Plataea didn't use their cavalry to exploit the space on the tabletop to their advantage - a tactic so obvious even I adopted it. One possibility Ross mentions is a command and control issue. Since Grant offers no explanation for the Persian tactics we can't be sure, but Ross' question raises the vexed point of how far in front of the main body of the army units should really be allowed to operate. In our refight the Persian cavalry galloped merrily about between Greek lines, often cut off from all sight and sound of their commanders. Would they, could they, have done that?

In the excellent Russo-Polish board-wargame Strike of Eagles at the end of each turn units are assessed to see if they are cut off from their supply lines. Those that are suffer a degree of disintegration. Might we introduce something similar in Parum Pugna? We might say that units that are more than 90cm (36 inches to the Imperialists) from the main body (we would have to define what that is, of course), or cut off from it by the enemy or terrain features, must test morale in the usual manner - those that fail such a test suffering a hit.


(Garrison 20mm Macedonian officer. Rather more dashing than the Minifigs Alexander)

I have long tinkered with the idea of a rule ammendment along these lines. And while Longuelade's Law states that "Rules improve until they are unusable", it is still worth thinking about.

You can read what Ross had to say on Grant's Plataea and much more good and wise stuff at:
http://gatheringofhosts.blogspot.ca/search/label/Plateas

Saturday, 2 June 2012

Jubilee Parade - 2

The Great King's Celebratory Parade featured 780 infantry, 240 cavalry and 24 chariots.



Below: It only takes one idiot! A protestor gallops out in front of the Great King's chariot in order to raise awareness of Sassanid Hat Syndrome. Fortunately someone was hurt.





The Turquoise Immortals voted "Best Dressed Infantry" by readers of Persian GQ


Afterwards the troops returned to their barracks and The Great King feasted mightily on crisps and cider, while his second in command had a bonio and a bowl of water. Luckily no mosaics of this survive.

The Great King's Diamond Jubilee Parade


An aerial view of the parade from Satrap Mithradates personal buzzard-cam. Only close order infantry and cavalry were allowed to take part, the feeling of the advisors being that skirmishing foot troops were too uncouth and scruffy to appear at such an event. The Arab camels meanwhile had their invitation withdrawn after allegations of flatulence, which they deny.


A view from the back of the parade ground. Greek mercenary units were also forced to withdraw at the last minute after they were repossessed by the Germans.


The Great King inspects his heavy cavalry. The parade ground was not perhaps as flat and even as He might have liked, but it is posture sprung and very good if you have back problems.

Below: "Have you come far?" Assyrian auxiliaries impress the Ruler with their smart scale armour, conical headgear and willingness to boil their enemies in oil.



Friday, 1 June 2012

He sent a wave. I send... an ocean!



As many photos as you can stomach from The Great King's Jubilee Celebrations to follow over the weekend...

Plataea - Action!


(Persian Cavalry - Greek lights from Garrsion 20mm- supported by Sudanese archers - Minifigs PBs Blemye - outflanks the Spartan position)

This was the first of what have become regular Christmas occasions – big battles fought on a big table, with the regular “generals” often supplemented by visiting commanders. In many ways this was the type of game that Parum Pugna was designed for – close to a thousand figures in action and a battle fought from start to finish in around four hours.

Discussing the Grant/Dover Coven’s Plataea re-fight on his blog, Ross poses the question of why the Persians didn’t exploit the open spaces and gaps in the Greek lines to surround their enemies. It is a real good question, though not one that could be asked of our version, since the Persian commanders opted for just that tactic – despatching all their cavalry to gallop off beyond the Asopus Ridge. Some were tasked with delaying the supporting Spartans and Athenian troops as best they could, while the horse archers were ordered to peck away at the phalanxes on the ridge. The bulk of the Persian infantry meanwhile was detailed to make a frontal assault up the slopes of the Asopus in the hope that sheer weight of numbers combined with the chipping effect of the light cavalry would eventually wear down the powerful Spartans.

The Greeks had little option but to follow the historic order of events, hoping that the Spartans could hang on until help arrived. Heavily armoured and well-disciplined they proved less vulnerable to cavalry than the Persians had hoped, aided greatly by their light troops who performed wonders in protecting their flanks.

One rule that had an effect on the outcome was using "command points" for the Persians. At the start of their turn the Persians threw 1 AvD for every five units in their command, the resulting score being the number of units that could move that turn. We had used a similar system for Marathon as a means of reflecting the greater cohesion and better command and control of the Greeks. At Plataea the Greeks were clearly not as co-ordinated and decisive as they'd been in that earlier encounter. However, I still felt that their more compact and better trained army gave them an advantage over the polyglot Persians.

Sadly no detailed account of the action survives, but I have the following scraps from Stephen Caddy – commander of the Greeks - and myself – who, along with Clive Norman, commanded the “never victorious” Persians.

(Athenian support begins to arrive as the Persian infantry struggles to get to grips with the Spartans. Figures are mainly Garrison 20mm, though the caped foot commander waving his sword in the far distance is from Phoenix Model Developments. His cast on sword fell off and had been replaced with a pin, making him quite a dangerous little chap to handle)

Stephen: Today at Harry's we re-fought a very bloody game of Plataea with 360
Greeks opposed by a whopping 596 Persians. Even the generals were dying on
the field. The exhausted Greeks retook the Asopus ridge but lost all
their lights while 7 out of 12 phalanxes were too battered to continue. Of the three
reinforcement phalanx units one arrived on the first throw of the
dice - the other two did not appear at all. The Persians and their allies were
reduced by the end to a handful of mounted and light infantry units. The
Immortals fought magnificently but proved mortal, the horsemen kept
getting behind the Greek lines, the Helots manfully kept the heavier
troops protected at huge cost and the commanders risked all and paid
the price.

Me: This certainly was a bloody encounter with four hours of more or less
continuous violence broken only by a brief pause to munch on some ginger nuts. After much bloodshed and some spectacularly lucky dice throwing by a unit of Assyrian spearmen, the Spartans were driven from the Asopus, before the advancing relief could arrive. Alas for the Persians the vast number of units they had at their disposal and poor command and control (how many 2s can you throw on an AvD?) slowed down all movement and they were unable to reinforce this success, before the Athenians arrived and hammered the depleted units on the ridge. A second wave of Persian troops proved less effective than the first. The toll amongst the generals was fearsome. Mardonius died while attempting to rally some Mede Infantry, Pausanius was cut down by Persian lancers and Aristedes of the Athenians was killed just as the Greeks claimed victory by a stray arrow from some marauding Dahae horsemen.

 (The Athenians have arrived on the ridge and now face assault by Indians, Phrygians, Greek mercenary cavalry and Sudanese archers - now there's multiculturalism for you)

This was a really exciting game that hung in the balance for much of the day but was eventually decided by Stephen's decisive use of his hoplites. Any hesitation on his part – even for a move – would have allowed the Persians to use their superior firepower to better effect and the outcome might have been different. That at least is the spin Artebazos will put on things when he gets back to Persepolis....



(And for those of you who missed it - here's an action replay....)