Old Battles, old toys, old blokes. Ancient Wargaming Using My Own Rule Set and Vintage 25mm Figures
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Showing posts with label Funk Revelator. Show all posts
Showing posts with label Funk Revelator. Show all posts
Tuesday, 31 July 2012
Figment - Some After Thoughts
The Battle of Figment Gap was a brisk affair, lasting just six moves in total. I had based the scenario on one of Charles S Grant's, but suspect I probably overloaded it in favour of the Egyptians. Certainly the Assyrians would have done better if they'd had something approaching parity in missile troops.
The bite-size units worked effectively, largely because using a dice to record hits instead of removing casulaties means the number of figures in a unit is more or less irrelevant. Certainly they made for a faster game - the whole thing was over in little more than an hour.
The Army Funk Revelator - which I shall from now on refer to by the all-too-sensible name of the Victory Chart, worked pretty well, recording morale simply and easily without the need for repeated testing. The Assyrians disintegrated in a pleasing manner (well to a biased Egyptian general's eyes, anyway) though they were unlucky in suffering the loss of their general so early. Certainly it is something I feel it is worth persisting with.
One point that arises from the use of the Victory Chart:
First turn. This becomes much more important when the VC is in use. I would therefore say that first should be decided at the start of each move. Card draw is the obvious way, but I think using dice might be better, because then you could give the army with greater cohesion/discipline an advantage - Macedonians, for example, might roll a D10 while Persians rolled a D6 and so forth. Had the Assyrian Lancers had first move on the turn in which their destruction irrevocably tilted the battle in the Pharaoh's favour, then they would have created all sorts of havoc in the Egyptian lines and the battle might have ended differently.
I'm all for introducing more tension into games, and crucial dice throws are one obvious means of doing so.
Sunday, 29 July 2012
Mind The Gap, Please! - Action in the Hills of Bogi
Battle of Figment Gap
(Assyrian commander, Sha'ol Shamanisar - S range chariot with Garrison 20mm and S range crew- behind Garrison 20mm Assyrian infantry. S Range Assyrian medium infantry to the left, heavy archers from the same source on the right)
Originally I had been intending to fight this action with Stephen, but he was unable to take part due to work commitments and so I played it as a solo game instead. The Assyrian posture was a defensive one, so that seemed a straightforward enough, especially since my right hand rarely knows what my left is doing in any circumstance.
In my dual role as commander of both armies I set the Assyrians up first, a strong line of heavy infantry, interspersed with the close order archers occupied the centre, the slingers and javelins were placed on both flanks, on the hillsides above the Gap with the Lancers - potentially the Host of Ashur's most potent weapon on the left behind a screen of skirmishers. The Assyrian general attached himself to his central infantry regiment, Margash. It was decsion that was to have dramatic consequences.
Tuckekhamen meanwhile arranged his battle line much as he had at the Apocryphal Well with chariots and skirmishers on both flanks. The centre was also screened by skirmishers, with the horse archers of Koth in the middle. Close order missile units formed to the left and right of centre. Mindful that his own melee troops were inferior to those of the enemy Tuckekahmen intended to wear them down with missile fire before launching his main assault. The general himself had attached himself to the red-uniformed Set infantry, held in reserve to deal with any breakthrough by the Assyrian cavalry.
(And did these feet in ancient times...The Egyptian battle lines - with Converse Jack Purcell's to the rear)
Since the Assyrians were cast as the defenders, the Egyptians moved first. The entire line advanced, the horse archers of Koth trotting forward within bow range and letting loose a long range volley of arrows at Shalmaniser and the Margash infantry. Unsurprisingly no damage was done and behind their vast shields and even vaster beards the Assyrians guffawed uproariously at the puny ponies and weedy arrows of their foe.
(Egyptian battle lines. S range close order infantry and PB range archers)
In response to the Egyptian move the Arvad archers fired back at the Koth cavalry causing two hits to the novice horsemen.
(The horse archers. Such newbies to the wargames table they didn't even have bases, they were, nevertheless, to play a fateful part in proceedings)
On move two the Egyptian advance continued the horse archers now moving boldly into close range of the Assyrian lines to add an extra dice in their firing roll. With the general attached it required 16 or more to score a hit on the armoured infantry. The dice were cast: 9, 11, 17, 18. Two hits. "Now," I said to myself as I went to draw the card to see if the general had been harmed, "Wouldn't it be unfortunate if he died this early in the battle". The card was flipped. Jack of Hearts. Shalmanisar followed his predecessor in returning to the bosom of Anu, having issued just one order to one unit.
In previous battles the death of the commander would have been unfortunate but only a little debilitating. However, with the Army Funk Revelator in operation the gauge immediately moved 4 places against the Assyrians. With the Egytian chariots now in range and peppering the javelinmen on both flanks, and the Egyptians skirmishing archers also letting ,the rearguard were already wobbling.
The return fire of the Kish slingers did something to restore Assyrian equilibrium - they had a 100% success rate against the Nubian bowmen, inflicting four hits on the leaopardskin-sporting Africans
(Another one bites the dust...The card draw that saw one more Assyrian commander fatally skewered by Egyptian arrows. The horse archers who dealt the blow can be seen at the top of the picture.)
On move three the Egyptian chariots came fully into the action, and along with the fire of the skirmishing archers dealt a fearful revenge pasting to the slingers of Kish who took six hits during the turn. The horse archers of Koth, who had been severely mauled withdrew to the right rear of the line to avoid destruction.
The Assyrian response - driven perhaps by grief and panic - was misjudged. Sensing that the battle was slipping from their grasp the Arbela Lancers charged down from the hill at the Egyptian slingers. A charge morale test saw the slingers taking a hit, but scampering away out of range. Unfortunately for the horsemen, when the tape measure was brought out it revealed that even with their charge bonus they would fall 3cms short of their second target - the close order Hathor archers. This left them isolated and exposed. All around them the Egyptian missile troops flexed their bows and slipped stones into their slings.
On move four hell broke loose for the forces of Pelmaneser. With the horse archers of Koth circling to their flank, the lancers were subjected to a wave of missile attacks. The horse archers fired first. No hits. The slingers fired next. One hit. Next the Amuket archers unleashed a volley. Two hits. The Assyrian horsemen crossed their fingers. There was just one unit left to fire - the bowmen of Hathor. If they could survive then it would be their turn to wreak the sort of havoc their brethren had inflicted earlier in the campaign. The Egyptians took aim. At close range they were rolling five dice. They needed scores of 16 or more to hit. The D20s rumbled across the desert sand, stopped. 13, 17, 19,17, 19. The lancers were galled beyond endurance. They turned tale and fled. A great cheer went up from the Egyptian ranks, for now the Revelator moved another three places against the Assyrians inflicting a hit on every unit in their army. This proved too much for the slingers of Kish - already on six hits - and they joined the horsemen in running off to the north. The Revelator slid another two places. And the Egyptian fire has not finished yet. On the far right of the Assyrian line the Lullabi javelins took more than they could stand and broke. The Revelator moved up to ten. Another hit inflicted on the Assyrian line. Units all along it were now in a parlous condition. A dramatic response was needed. Brilliant archery from the bowmen of Calah, who struck home with five hits on the Osiris chariot squadron, showed the spirit required, but the other Assyrian units could not repeat their success. The move ended with Egypt ascendant.
(Chariots in operation between the rival battle lines. They have taken a fair hammering, but for the Assyrians it was all too little too late.)
Since it is only move five, Tuckekahmen is aware that all he need do now to ensure victory is withdraw his battered units, and send forward the fresher missile troops to unpick the Assyrian line at leisure. He therefore calls on the enemy to lay down their weapons. A dice is thrown to see how they respond. An unquivocable "No".
Alas the bloodshed that follows is too predictable to be detailed here.
Labels:
Figment Gap,
Funk Revelator,
Garrison 20mm,
S Range,
scenarios
Saturday, 28 July 2012
Figment Gap
(S range Assyrian slingers go through their warm-ups)
The Scene
Falling back before the victorious forces of King Horemhabib, the army of Assyria have left a rearguard of heaily armoured infantry at that vital pass in the rocky Hills of Bogi, Figment Gap. Commanded by King Pelmanesar's trusted lieutenant, Sha'ol Shalmaniser, their mission is a simple one: to delay the enemy from sunrise to sunset.
The Pharaoh's army is commanded by the great and victorious Tuckekahmen and comprises some elements he commanded at the Apocryphal Well. His task is to force the pass by nightfall. To win he must get at least one of his close order infantry or two mounted units off the northern table edge via the Figment Gap by the end of the day.
Based on what happened in the previous battle, and the smaller table, a day will last for 12 turns.
Tuckekahmen's inspiring victory has earned him an upgrade to a "two pip" general. He will add two dice to the combat dice of any unit he is attached to, and two to the dice score needed to hit them. He remains as vulnerable to being killed as any other general, however.
Rule Ammendments
From now on skirmishers in melee will battle with just one dice instead of two.
The Longuelade Army Funk Revelator will be used as per description in the post headed "To Paraphrase Napoleon".
(S Range Assyrian heavy infantry with officer. There's supposed to be a standrad bearer too, but neither I nor anybody I know has ever seen one...)
Assyrian Army
Commander: Sha'ol Shalmaniser
Close Order Infantry
(Bite-size units of ten figures)
More heavily armoured than the Egyptians they have a "to hit" number of 14 and fight with 5 dice
Nimrud Infantry
Margash Infantry
Karkar Infantry
Sippar Infantry
Close Order Missile Troops
(In fives)
All wearing mail armour they have a "to hit" number of 14 and fight with 4 dice when firing and 2 when in melee.
Calah Archers
Arvad Archers
Gozan Slingers
Kish Slingers
Skirmishers
(In threes)
To hit score of 12. Battle with two dice when firing, 1 in melee.
Subartu Javelins
Lullubi Javelins
Cavalry
(In fours)
To hit score of 15, fight with six dice.
Arbela Lancers.
( S range Assyrian heavy cavalry screened by javelinmen)
The Egyptians
Commander: Tuckekahmen
Chariot Squadrons
(one vehicle)/ To hit score of 16, battle with four dice when firing, 2 in melee.
Osiris
Isis
Amun
Anubis
Horse Archers of Koth
Very lightly armoured and mounted on small ponies. A to hit score of 12. They battle with 3 dice when firing, 1 in melee.
Close Order Infantry
To hit figure of 13, battle with 5 dice
Senekht Spearmen
Kuk Infantry
Geb Infantry
Bes Infantry
Mut Infantry
Set Infantry
Close Order Archers
To hit figure of 13. battle with 4 dice when firing and 2 in melee
Sobek Archers
Tetnut Archers
Hathor Archers
Anuket Archers
Skirmishers
To hit figure of 12. Battle with 2 dice when firing, 1 in melee
Nubian archers
Ethiopian archers
Kush archers
Damot archers
Malkaht slingers
(S range Egyptian infantry bought from John T Tuckey, flanked by Tuckekahmen the great Egyptian commander).
Labels:
Figment Gap,
Funk Revelator,
Rules,
S Range,
scenarios
Friday, 27 July 2012
Parum Pugna: Bite-Size
(On the dance floor of the Nile Delta's most fashionable nitespot, Egyptian Troops throw a few shapes to celebrate the victory at the Apocryphal Well)
The Longuelades' new headquarters are small but perfectly formed - the exact opposite of the master of the house, in fact. Alas this means that though visitors may coo at the antique door fittings and the choice of National Trust paint colours used on the woodwork (My mind is clouded but I believe a Farrow & Ball's eggshell oil Housemaid's Knee White may have been used) there is precious little space for what one might call a "proper wargames table". In my younger days I would happily have crammed something temporarily into the smaller of the two sittings rooms, even if it meant moving all the furniture into the garden and the generals having to crawl underneath the playing surface to get to the lavatory.
Nowadays, however such antics are beneath my dignity, and beyond my knee joints. So, we shall have to make do with pressing a couple of table together to make a surface that is slightly over four feet square. This does not leave much room for the size of units I normally deal in. Luckily the basing means that all are easily chopped into quarters. On Saturday afternoon I propose to fight an action using these smaller units (Close order infantry in 10s, Close order missile troops in 5s, skirmishers in 3s, Cavalry in 4s and chariots in 1 vehicle squadrons). It will be a follow up to the Apocryphal Well in which the now retreating Assyrians attempt to hold up the Pharoah's forces at the narrow defile of Figment Gap.
The battle will also give me a chance to test out the army morale chart outlined last week. I am thinking of taking a leaf out of the great Charles Wesencraft's books and calling it The Longueglade Army Funk Revelator.
(S range Egyptian Archers currently on the painting table. I'm finishing off a unit of the Tuckey figures. The original is on the right.)
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